Side-arms and sunglasses. Sexy and with a never-quenched thirst for adventure. Her name is Tomb Raider and she has graced many a comic in her time. The sultry explorer first became popular in a video game released in 1996 which was to become quite a hit and to date, few people are ignorant of the name, “Tomb Raider.” She has never died out in popularity and new games have been and are continuing to be generated starring the action heroine.
With the jump to comics, one of the early attempts at bringing video game characters to comic life, she really made her mark. Igniting her popularity in a new medium, she shared stories with another character called Witchblade but she would soon fly solo and absorb audience interest all on her own as she did in the games. Today, that kind of broad-stroking across multimedia platforms is commonplace but at the time it seemed a bit surprising that a video game character could not only become a popular comic but one with a windfall of financial success beyond that usually seen. The sales of her books was in the hundreds of thousands per month. Most titles are not so healthy in the marketplace.
Such success may have been due to the popularity of the video games. Or perhaps it was due to the adventures of Lara Croft in different parts of the world hunting down exotic artifacts. It may have been her beauty and style, her determination and skill, or the allure she held for readers in her many sensual outfits. They certainly didn’t hurt. And neither did a cool name like “Tomb Raider” which immediately conjures up images of adventure and intrigue.
That adventure came with a price tag, however. While her parents were quite rich, they did disown her for preferring an adventurous life over a “proper” place for a lady in England. It didn’t stop her. Her drive for archaeological discoveries was also equipped with the special skill sets necessary to be good at what she did and she gained world renown in her journeys and made enough money of her own to continue her quests.
Popularity like this always runs its course and it wasn’t long before Tomb Raider would become not one, but two major motion pictures starring Angelina Jolie who was perfectly cast since she could meet the tough but sexy standards of her video-game and comic book counterpart.
Of course, with Lara Croft, it wasn’t just about her sexy look and the interesting places she visited. She was smart, strong, and skillful. She knew her business and had the money to finance her adventures. Lara could have chosen the way of the comfortable life after her many successes and let the world pass her by without a care in the world. The problem with that, though, was the world had called to her. It called her to action. It called her to take risks, and it called her to live dangerously. Somehow the comfortable life couldn’t comfort her. It was the risk that glowed with power and which tugged at her restless spirit to make new discoveries.
Since she first arrived, many other video games have become comics but you can still find Lara Croft running through those tombs, engaged in firefights with multiple enemies, going underwater to recover lost cities, flying to strange deserts and sporting very little sportswear.
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James Parducci is the creator of the comic series Nighthunter. He has been published in multiple periodicals and runs his own freelance writing business in San Diego.
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